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THPS HD’s beauty lies in its level choices. Some of the tricks from later games could have been carried over.Little challenge for the better players.Great music, featuring some classic Hawk tracks and some new songs.On some level I’m just a tiny bit disappointed by the lack of content, but I’m also hugely glad that I’ve now got some brilliant levels to skate around in happily for days and weeks. Really, this is probably exactly what you expected this to be: a recreation of the old school levels dressed up in a shiny new coat of paint, and with that in mind this can’t be anything other than a success. Otherwise, there’s little else to comment on.
The lobbies were empty at the time of testing, but all the levels were open from the start unlike the single player, which requires you to make progress through Career Mode to unlock each new area. Graffiti and Score Attack and a variation or two make up the rest of the multiplayer options. There’s no local multiplayer (and thus no HORSE, or split-screen) but there is online play which also includes the chilled out Free Skate with up to four friends. Other modes are on offer for the solo player though – there’s a cute survival mode which sees you doing tricks to keep the size of your head down (and prevent a confetti explosion) and an interesting Pac-man like set of trials in which you need to collect all the coloured balls in pre-set time limits.
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Collecting S K A T E, locating secret tapes (now DVDs), ollieing the bum – they’re all here, but they’re all ad verbatim, as if this compilation is intended for newcomers to the series rather than seasoned pros who’ll get through the game in a couple of hours. Likewise, although an unlock down the line mixes things up a little bit and adds a fair chunk of difficulty, a lot of the objectives listed in the Career mode are taken wholesale from the Neversoft titles.
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And whilst I appreciate that this is meant to replicate the original experience, some habits die hard and you can’t help feeling that the movelists are basic for the sake of it – double tapping face buttons to transition grinds and manuals does nothing, you can’t get off your board, you can’t wallplant… You get the idea.
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The mechanics remaining the same was critical, and I think Robomodo have just about pulled it off, but it’s going to be interesting to see how the planned DLC (with levels from Pro Skater 3) will adjust in terms of handling, update speed and tricks.įrustratingly, the revert trick isn’t allowed in the core level set, despite the manual working just fine in the levels from the first game. The new engine (which is actually Unreal, complete with trademark texture loading issues) offers up unlimited draw distances and proper shadows but still lets players wallride, ollie and then grind most vertical surfaces.
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A few stat points later and Hawk and friends will be darting around at full speed but coming from a more recent game like Underground, the difference is huge. This isn’t a perfect 1:1 recreation of the original games’ physics but it’s close enough, and the initially slow speed and sluggish response takes a little time to get used to. Indeed, it takes a good hour or so for you to adapt to how the games used to feel. Again, we’ve had the opportunity to play these same levels remixed before (and at twice the frame rate that this HD version offers, too, in some cases) but they’ve never looked as good as they do now – pin sharp, richer models, better lighting – and the animation has been notched up a little too on the skaters themselves, although bail animations are still ridiculously canned. Rather, what you have are seven levels lovingly retouched but not altered. Naturally they’ve been given a fresh coat of paint (and look lovely), but that’s purely cosmetic.
That means that every fence, ledge and ramp is precisely where it was over a decade ago, the objectives are largely the same and where there are tweaks (such as a few minor additions here and there) they’re out of the way and won’t disrupt any muscle memory.
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Hanger’s riffs on Warehouse are obvious but it’s much tighter and dynamic School II is a fantastically open area with loads of space for grinds and manuals and lots of secrets (that Carlsbad area remains a treat) Venice Beach is still a shining example of how to take a real life location and transform it into something endlessly skateable and the night time Marseille is a pool fan’s dream come true.Īll these levels are presented exactly as they were when they were first issued, more or less.
Thankfully the courses pulled from THPS 2 are much better.